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System Mechanics

Take a bit of time to think of what type of character you would like to play. Have a look in the careers section to see if anything catches your eye. Maybe you have a favourite character from a book or film that you'd like to play.

Primary Stats

These are a person's main attributes and are ranked from 1 to 10, with 1 being very poor, five being average and 10 being outstanding. Technology and genetic engineering have improved many things and it is possible to have stats of 10 or more.

Characteristic
Abreviation
Description
Strength
STR
A character's raw strength. A high strength means your character can lift or move heavy objects.
Health
HT
How healthy the character is. Low health characters fall ill frequently and take longer to heal wounds.
Quickness
QUI
A character's physical ability from general agility to complex hand to eye co-ordination.
Dexterity
DEX
The ability to finely manipulate objects.
Spirit
SPR
This is the strength of a character's soul or inner being. Characters can have a high spirit rating, yet be spiritually unaware.
Intelligence
INT
A measure of the character's reasoning abilities and memory.
Willpower
WP
Literally, the strength of will. Low willpower characters fold under an argument; high willpower people can be as stubborn as hell.
Charisma
CHA
This is that special quality that gives someone presence; the knack of what to say and to some extent, how well they react with other people.
Appearance
APP
This is not a numerical value but a rated one, eg: ugly, average, attractive, etc. Click here for more info.

A character's primary stats are used to create derived characteritics and base ratings. Derived stats are things such as a person's endurance or how fast they can run. Base ratings, however, are used to calculate how well a person performs when attempting a task.

What costs what?

When creating a character you need to assign values to the main stats. The minimum value for all stats is 1 and costs very little. Now, although stats are considered to be rated from 1 - 10, it is possible to have values that are above 10.

A person's race will affect their characteristics - now in Dark Age this does not mean a character's ethnenticity (i.e: indian, irish, caucasion or asian) but their genetic race. Humans have tampered with their bodies either through genetics or with surgery. This is covered briefly below and a full description of the various races can be found here.

In Dark Age, abilities and skills cost character points, sometimes written as "CP". Five is considered the average stat; one is the lowest and ten is the maximum (at least for unmodified humans). You have 100 points to spend on these stats but:

Stat  1 2 3 4 5 6 7 8 9 10
Cost +20 +15 +10 +5 +0 -5 -10 -15 -20 -30

 

If you are going to play a modified human, refer to that race's description there may be stat modifiers. You can find a javascript character generation here.

Example: I want Harry to be a computer expert, so I give him a high intelligence and dexterity (for repairs). Harry's 10 INT costs 30 points and his 8 DEX costs another 15 character points. That only leaves me with 75 points to spend over the remaining stats. If I thought that didn't leave me with enough points to play with, I could select some quirks to boost Harry's stat pool. If Harry was a Meta then he'd get a +1 bonus to his intelligence stat boosting it to 11 although I only pay for the stat at rank 10.

Once you've assigned all your character points, it's time to work out your derived characteristics.